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Monthly Meet & Eat: Design for Inclusion
January 21, 2020 @ 6:00 pm - 8:00 pm$5 – $15
Come join us for the first Meet & Eat of 2020. Ticket prices include pizza/salad dinner and entry for the event. Please include any dietary restrictions when you purchase the ticket. If we are unable to accommodate your dietary restriction, you will be refunded the price of the ticket but still allowed to attend the event.
Recognize Exclusion, Design for Inclusion
In your experiences, what barriers do you (inadvertently) create and who do they exclude? Before designing the Xbox Adaptive Controller, the team behind it needed to recognize the barriers that traditional controllers create for people with limited mobility. We take you through the inclusive design principles we use at Microsoft, and how they were used to create the Xbox Adaptive Controller. You’ll also come away with tips on how you can remove unnecessary friction from your experiences and design more for inclusion.
Bryce Johnson, Inclusive Lead for Microsoft Devices
Bryce Johnson has been designing accessible experiences and technology for over 15 years. As a member of Team Xbox he was part of the core team that started the inclusive design and accessibility practice. Bryce worked across Microsoft teams to launch the assistive technologies on the Xbox One, including Copilot. Bryce initiated and designed the first Inclusive Tech Lab at Microsoft, which has now hosted over seven thousand visitors; it is a facility where people can explore how people with disabilities interact with Microsoft games, services, and devices. Bryce is one of the inventors of the Xbox Adaptive Controller ever since he was a lead on its project at the 2016 Microsoft One Week Hackathon. Bryce is now the Inclusive Lead for Microsoft Devices where he is devoted to ensuring Microsoft products are accessible.